✿✿ これは…、竜本愛子の世界…。✿✿

Game

Crisis Core: Final Fantasy VII

Crisis Core: Final Fantasy VII​ (クライシス コア -ファイナルファンタジーVII-, Kuraishisu Koa -Fainaru Fantajī Sebun-) is an action role-playing game (action RPG) developed by Square Enix for the PlayStation Portable. First released in 2007, the game is a prequel to the video game Final Fantasy VII and is also the sixth installment in metaseries Compilation of Final Fantasy VII which includes products related to the game. The game mainly focuses around Zack Fair, a young member from the paramilitary organization SOLDIER developed by the megacorporation Shinra Electric Power Company, who is assigned to look for the missing SOLDIER Genesis Rhapsodos. As he continues his mission, he learns of Genesis’ origin, Project G, and how it is related with two other fellow SOLDIER comrades. The game’s storyline takes the player from the war with the Wutai to the events at Nibelheim, and right up to the time just before the Final Fantasy VII beginning.
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Resident Evil Code: Veronica X

Resident Evil Code: Veronica X (Biohazard Code: Veronica ~Complete Edition~in Japan)
Code: Veronica X is almost identical to the original in terms of gameplay, the only major difference being having to find a serum for Claire, if she is poisoned in the Nosferatu battle, after she is rescued with Chris in the mansion, where they later fight Alexia for the first time. It also features nine minutes of additional cut scenes spliced into the main game, as well as mild graphical changes. The updated “X” versions had the “character introduction captions” at the bottom of the screen removed. (more…)


Resident Evil 4

Resident Evil 4, known in Japan as Biohazard 4 (バイオハザード4, Baiohazādo Fō), is a survival horror third-person shooter video game developed by Capcom’s Production Studio 4 and published by multiple publishers, including Capcom, Ubisoft, Nintendo Australia, Red Ant Enterprises and THQ Asia Pacific. The game was originally released on January 11, 2005 in North America, and on January 27 in Japan.

First hinted at in early December 1999, Resident Evil 4 underwent a long development time during which four proposed versions of the game were discarded. Initially developed for the PlayStation 2, the first attempt was directed by Hideki Kamiya after producer Shinji Mikami requested him to create a new entry in the Resident Evil series. Nevertheless, it was decided to start development over again. The game was intended to be a Nintendo GameCube exclusive, but a PlayStation 2 version was announced before the game was released for the GameCube. Resident Evil 4 was subsequently released in full for PC (Microsoft Windows) and Wii, and in heavily condensed versions for other platforms, including the iOS, Mobile phones, and Zeebo. (more…)


Fatal Frame III: The Tormented

Fatal Frame III, known in Japan as Zero: Shisei no Koe (零~刺青の聲) and in Europe as Project Zero III: The Tormented, is the third installment in the Fatal Frame video game series. The game’s plot ties the first three games in the series together, featuring characters, locations, and sections of storyline from the previous two games.

The game is a direct sequel of Fatal Frame and Fatal Frame II: Crimson Butterfly, seeing the return of Miku Hinasaki, the heroine of Fatal Frame, as well as other characters that share a connection with the events from the preceeding games.

Gameplay

The player controls the character of either Rei, Miku or Kei, and uses the Camera Obscura to photograph and fight off ghosts. The player explores in third person in either the dream world, the Manor of Sleep, or the real world. On the main screen there is a sensor bar, called the filament, that indicates if a ghost is present. When the filament glows red the controller vibrates, signaling that there is a hostile ghost nearby. If the filament turns blue, there is a neutral or friendly ghost present, one that will not attack but can be captured with the camera. At any point in the game, the player can enter the first person camera mode, called “Finder Mode” or the viewfinder, in which ghosts can be defeated. The camera has a limited amount of film. Experience points are gained through defeating ghosts or by taking pictures of friendly ghosts, and can be used to upgrade the camera. Different upgrades can be purchased, and it is up to the player how the points are distributed.
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